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    A fast bottom-up approach toward three-dimensional human pose estimation using an array of cameras

    , Article Optics and Lasers in Engineering ; Volume 95 , 2017 , Pages 69-77 ; 01438166 (ISSN) Ghaneizad, M ; Kavehvash, Z ; Mehrany, K ; Tayaranian Hosseini, S. M. A ; Sharif University of Technology
    Abstract
    In this paper, employing recorded images of multiple cameras, we propose a novel fast approach for three-dimensional (3D) human pose reconstruction. Opening a new framework to the pose estimation application, the proposed method is inspired by optical 3D reconstruction algorithms conventionally used for integral imaging. Thanks to the fact that the pose estimation can be carried out by using only key features of the raw recorded images, the computation time and the complexity of our method are considerably reduced. Furthermore, utilizing the here proposed algorithm, rapid variations in actions can be easily tracked. The validity of the proposed method is demonstrated by several experimental... 

    Similarity measures for intersection of camera view frustums

    , Article Iranian Conference on Machine Vision and Image Processing, MVIP ; Volume 2017-November , 2018 , Pages 171-175 ; 21666776 (ISSN); 9781538644041 (ISBN) Zamani, Y ; Shirzad, H ; Kasaei, S ; Sharif University of Technology
    IEEE Computer Society  2018
    Abstract
    For a moving camera recognizing that it has seen a place before now, is one the most important issues in the 3D reconstruction problems. In these problems, the main goal is to create a three-dimensional model from a sequence of 2D captured images during different times. That part of the scene which is rendered by a camera is often modeled by a frustum. Calculating the amount of intersection of two camera view frustums at different times can help to solve this problem. However, there are two major difficulties. First, calculating the intersection of two frustums, in general, is so complicated. And second, there are some uncertainties in the moving camera parameters over time. In this paper,... 

    Omni-stereo vision system for an autonomous robot using neural networks

    , Article Canadian Conference on Electrical and Computer Engineering 2005, Saskatoon, SK, 1 May 2005 through 4 May 2005 ; Volume 2005 , 2005 , Pages 1590-1593 ; 08407789 (ISSN) Mokri, Y ; Jamzad, M ; Sharif University of Technology
    Institute of Electrical and Electronics Engineers Inc  2005
    Abstract
    Autonomous robots' vision is one the most important parts in their navigation system and omni-directional stereo vision is an approach to improve this module. Conventional cameras have restricted field of view while omni-directional cameras provide 360-degree field of view. Depth information obtained from stereo vision is very useful for robot navigation in complex environments. This paper presents an omni-directional stereo vision system for Arvand robots constructed by Sharif CE Middle size RoboCup team. We have used two catadioptric cameras aligned vertically. To compute depth, we have used a neural network. In our approach, we trained the neural network without unwrapping the images and... 

    3D reconstruction of non-rigid surfaces from realistic monocular video

    , Article 9th Iranian Conference on Machine Vision and Image Processing, 18 November 2015 through 19 November 2015 ; Volume 2016-February , 2015 , Pages 199-202 ; 21666776 (ISSN) ; 9781467385398 (ISBN) Sepehrinour, M ; Kasaei, S ; Sharif University of Technology
    IEEE Computer Society 
    Abstract
    A novel algorithm for recovering the 3D shape of deformable objects purely from realistic monocular video is presented in this paper. Unlike traditional non-rigid structure from motion (NRSfM) methods, which have been studied only on synthetic datasets and controlled lab environments that needs some prior constraints (such as manually segmented objects, limited rotations and occlusions, or full-length trajectories), the proposed method has been described and tested on realistic video sequences, which have been downloaded from some social networks (such as Facebook and Twitter). In order to apply NRSfM to the realistic video sequences, because of no-prior information about the scene and... 

    A fast 3D reconstruction of inextensible surfaces using adaptive weights

    , Article ICIIP 2011 - Proceedings: 2011 International Conference on Image Information Processing, 3 November 2011 through 5 November 2011 ; Nov , 2011 , Page(s): 1 - 7 ; 9781612848617 (ISBN) Dezhkam, A ; Kasaei, S ; Sharif University of Technology
    2011
    Abstract
    Recovering the 3D surface of a nonrigid surface from a single viewpoint is known to be both ambiguous and challenging. It has been shown that preventing the surface from either shrinking or stretching is an effective way to resolve the ambiguities inherent to this problem. State-of-the-art solutions to nonrigid 3D shape recovery rely on the fact that distances between adjacent surface points must be preserved. Although the results obtained with such a constrained have small reconstruction error, they are still far away from a real-time reconstruction. The authors therefore exploit a two-level weighting schema in a new approach to inextensible and smooth surface reconstruction. This approach... 

    Human body 3D reconstruction in multiview soccer scenes by depth optimization

    , Article 24th Iranian Conference on Electrical Engineering, 10 May 2016 through 12 May 2016 ; 2016 , Pages 1591-1596 ; 9781467387897 (ISBN) Zarean, A ; Kasaei, S ; Sharif University of Technology
    Institute of Electrical and Electronics Engineers Inc 
    Abstract
    In soccer matches, 3D reconstruction is a main part of many applications including free-viewpoint broadcasting, match analysis, augmented reality, and refereeing examination. The main challenge of 3D reconstruction in soccer scenes is the human body reconstruction. Although 3D reconstruction methods have been improved to a high extent in controlled condition, still there are lots of uncovered issues in outdoor scene reconstructions with uncontrolled conditions. In this paper, a view-dependent depth optimization method is presented which addresses two of these issues in soccer scenes. These issues include inaccurate camera calibrations and limited number of input cameras. This method will... 

    A fast 3D hand model reconstruction by stereo vision system

    , Article 2010 The 2nd International Conference on Computer and Automation Engineering, ICCAE 2010, 26 February 2010 through 28 February 2010, Singapore ; Volume 5 , 2010 , Pages 545-549 ; 9781424455850 (ISBN) Sangi, M ; Jahed, M ; Sharif University of Technology
    2010
    Abstract
    The use of human hand gestures as a natural interface tool has motivated researchers to conduct research in the modeling, analyzing and recognition of various hand movements. In particular, human computer intelligent interaction has been a focus for research in vision-based gesture recognition. In this work, we introduce a 3D hand model reconstruction method which offers flexible and elaborate representation of hand gestures. We used 20 landmarked points on tips and joints of the fingers and calculated the 3D coordinates of these points through a stereo vision system. Our results show that such reconstruction provides a precise 3D hand model only to be influenced by intrinsic and extrinsic... 

    Perspective reconstruction of non-rigid surfaces from single-view videos

    , Article 2017 25th Iranian Conference on Electrical Engineering, ICEE 2017, 2 May 2017 through 4 May 2017 ; 2017 , Pages 1452-1458 ; 9781509059638 (ISBN) Sepehrinour, M ; Kasaei, S ; Sharif University of Technology
    Abstract
    A novel algorithm to reconstruct the three-dimensional (3D) structure of non-rigid shapes based on a single view video, considering the perspective projection camera model, is presented in this paper. Even though perspective projection is considered to be the most realistic model and is ideal for a wide range of cameras in machine vision applications, but because of its complex and often non-linear equations, mostly, is approximated by some simpler camera projection models such as orthographic projection, weak perspective projection and so forth. Orthographic reconstruction of non-rigid surfaces has been done by singular value decomposition algorithm and using the orthogonal characteristics... 

    NRSfPP: non-rigid structure-from-perspective projection

    , Article Multimedia Tools and Applications ; 2020 Sepehrinour, M ; Kasaei, S ; Sharif University of Technology
    Springer  2020
    Abstract
    A state-of-the-art algorithm for perspective projection reconstruction of non-rigid surfaces from single-view and realistic videos is proposed. It overcomes the limitations arising from the usage of orthographic camera model and also the complexity and non-linearity issues of perspective projection equation. Unlike traditional non-rigid structure-from-motion (NRSfM) methods, which have been studied only on synthetic datasets and controlled lab environments that require some prior constraints (such as manually segmented objects, limited rotations and occlusions, and full-length trajectories); the proposed method can be used in realistic video sequences. In addition, contrary to previous...