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    Feature-based no-reference video quality assessment using Extra Trees

    , Article IET Image Processing ; Volume 16, Issue 6 , 2022 , Pages 1531-1543 ; 17519659 (ISSN) Otroshi Shahreza, H ; Amini, A ; Behroozi, H ; Sharif University of Technology
    John Wiley and Sons Inc  2022
    Abstract
    With the emergence of social networks and improvements in the internet speed, the video data has become an ever-increasing portion of the global internet traffic. Besides the content, the quality of a video sequence is an important issue at the user end which is often affected by various factors such as compression. Therefore, monitoring the quality is crucial for the video content and service providers. A simple monitoring approach is to compare the raw video content (uncompressed) with the received data at the receiver. In most practical scenarios, however, the reference video sequence is not available. Consequently, it is desirable to have a general reference-less method for assessing the... 

    A distributed topology control algorithm for P2P based simulations

    , Article 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications, DS-RT 2007, Chania, 22 October 2007 through 24 October 2007 ; November , 2007 , Pages 68-71 ; 15506525 (ISSN); 0769530117 (ISBN); 9780769530116 (ISBN) Hariri, B ; Shirmohammadi, S ; Pakravan, M. R ; Sharif University of Technology
    2007
    Abstract
    Although collaborative distributed simulations and virtual environments (VE) have been an active area of research in the past few years, they have recently gained even more attention due to the emergence of online gaming, emergency simulation and planning systems, and disaster management applications. Such environments combine graphics, haptics, animations and networking to create interactive multimodal worlds that allows participants to collaborate in real-time. Massively Multiplayer Online Gaming (MMOG), perhaps the most widely deployed practical application of distributed virtual environments, allows players to act together concurrently in a virtual world over the Internet. IP...