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    Using geometrical routing for overlay networking in MMOGs

    , Article Multimedia Tools and Applications ; Volume 45, Issue 1-3 , 2009 , Pages 61-81 ; 13807501 (ISSN) Hariri, B ; Pakravan, M. R ; Shirmohammadi, S ; Alavi, M. H ; Sharif University of Technology
    2009
    Abstract
    At a first glance, transmitting update information to a geographic region in the virtual space seems to be an attractive primitive in Massively Multiplayer Online Gaming (MMOG) applications where players are constantly moving and need to send updates to their neighbors who are in the same region of the virtual space. The system would become more scalable if entities did not need to keep track of each other or send messages directly to one another. Rather, an entity could just send a message to a specific region in the virtual space (its area of effect), as opposed to sending packets to specific IP addresses, significantly reducing tracking and routing overhead. Fundamentally speaking, update... 

    A distributed topology control algorithm for P2P based simulations

    , Article 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications, DS-RT 2007, Chania, 22 October 2007 through 24 October 2007 ; November , 2007 , Pages 68-71 ; 15506525 (ISSN); 0769530117 (ISBN); 9780769530116 (ISBN) Hariri, B ; Shirmohammadi, S ; Pakravan, M. R ; Sharif University of Technology
    2007
    Abstract
    Although collaborative distributed simulations and virtual environments (VE) have been an active area of research in the past few years, they have recently gained even more attention due to the emergence of online gaming, emergency simulation and planning systems, and disaster management applications. Such environments combine graphics, haptics, animations and networking to create interactive multimodal worlds that allows participants to collaborate in real-time. Massively Multiplayer Online Gaming (MMOG), perhaps the most widely deployed practical application of distributed virtual environments, allows players to act together concurrently in a virtual world over the Internet. IP...