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Playbook: An animation-based game for improving children's creativity and problem solving skills
, Article 13th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2021, 8 June 2021 through 11 June 2021 ; 2021 , Pages 12-16 ; 9781450384490 (ISBN) ; Habibi, J ; Baghaei, N ; Sharif University of Technology
Association for Computing Machinery, Inc
2021
Abstract
In this paper, we describe the design, development and preliminary evaluation of a novel animation tool for smartphones and tablets, with the goal of improving creativity and problem-solving ability among novice users, mainly young children. The user first draws the objects with markers and crayons on paper and takes a photo with their mobile or tablet to import their drawings into the app as game sprites. They then design their animation scene and point to a part of the character and selecting its animation type from existing buttons. Hence the selected part is animated in a vertex shader while ensuring a smooth transition with the non-pointed part. The results of a preliminary evaluation...