Playbook: An animation-based game for improving children's creativity and problem solving skills

Farzinnejad, F ; Sharif University of Technology | 2021

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  1. Type of Document: Article
  2. DOI: 10.1145/3459926.3464748
  3. Publisher: Association for Computing Machinery, Inc , 2021
  4. Abstract:
  5. In this paper, we describe the design, development and preliminary evaluation of a novel animation tool for smartphones and tablets, with the goal of improving creativity and problem-solving ability among novice users, mainly young children. The user first draws the objects with markers and crayons on paper and takes a photo with their mobile or tablet to import their drawings into the app as game sprites. They then design their animation scene and point to a part of the character and selecting its animation type from existing buttons. Hence the selected part is animated in a vertex shader while ensuring a smooth transition with the non-pointed part. The results of a preliminary evaluation showed that young children enjoyed interacting with our tool and would recommend it to their friends. Keywords and Phrases: Creativity; video games; visual animation; ease of use. © 2021 ACM
  6. Keywords:
  7. Human computer interaction ; Animation tools ; Ease-of-use ; Novice user ; Problem solving skills ; Problem-solving abilities ; Smooth transitions ; Vertex shader ; Young children ; Animation
  8. Source: 13th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2021, 8 June 2021 through 11 June 2021 ; 2021 , Pages 12-16 ; 9781450384490 (ISBN)
  9. URL: https://dl.acm.org/doi/fullHtml/10.1145/3459926.3464748