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Video Game Testing using Rendering Information and Pattern Recognition

Taesiri, Mohammad Reza | 2017

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  1. Type of Document: M.Sc. Thesis
  2. Language: Farsi
  3. Document No: 49983 (19)
  4. University: Sharif University of Technology
  5. Department: Computer Engineering
  6. Advisor(s): Habibi, Jafar
  7. Abstract:
  8. After passing many iterations of tests, video games still suffers from major bugs after they’ve been released. One of these problems is the incompatibility between the video game and target audience’s computers. In this thesis, we have proposed a testing strategy by utilizing Cloud Computing infrastructure for video games and Deep Convolutional Neural Networks. We used a simple algorithm to make the graphical output of a video game partially deterministic and thus it’s possible for us to compare different instances of the game in Draw Call level. We’ve used two separate Deep Convolutional Neural Networks for 1. detecting visual artifacts in frames and 2. comparing pairs of Draw Calls for finding possible errors and faults. Our proposed approach is able to find a range of bugs that regular methodologies are unable to find
  9. Keywords:
  10. Cloud Computing ; Pattern Recognition ; Deep Learning ; Convolutional Neural Network ; Deep Neural Networks ; Video Game Testing ; Automated Testing

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