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Proceedings of the 11th European conference on games based learning, ECGBL 2017
Pivec, M ; Sharif University of Technology
146
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- Type of Document: Article
- Abstract:
- The proceedings contain 125 papers. The topics discussed include: playful programming products vs. programming concepts matrix; framework of an interactive game-based balance training system for improving standing balance using the Kinect sensor; WeAreEurope: an online game for European citizenship education for primary school; accounting digital games effectiveness: a structural equation modeling approach; a gamified approach for facilitating a user-engagement strategy for public-led collective awareness platform for road sensing; inline: a serious game for configurational human resource management; perspectives on a learning-model for innovating game-based movement in sports and health; games, science, and identity change: findings from a year-long teacher professional development; determining the interrelationship among player engagement features in game-based vocabulary learning; development of a casual game for mobile learning with the Kiili experiential gaming model; introduction of a nurse clinical leadership simulation board game: Wardopoly undergraduate nurse evaluation of impact; rational number knowledge assessment and training with a game competition; involving lay people in research and professional development through gaming: a systematic mapping review; developing gamified elements to influence positive behavioural change towards organisational energy efficiency; and FingerDetectives: affordable augmented interactive miniatures for embodied vocabulary acquisition in second language learning
- Keywords:
- Source: Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017 ; 2017 , Pages 999- ; 9781911218562 (ISBN)
- URL: http://www.proceedings.com/36738.html
